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What happened? It's the end of the first year already?
Where did we start? Where have we gone?
What's next? Who have we become?

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Whether one leans toward the qualitative or the quantitative, a critical skill for the entrepreneur, policy analyst, innovator, natural or social scientist, and citizen is to be able to "size things up," either in one's head or on the back of the proverbial envelope. It's one of the most basic skills of critical thinking — before we engage in complex and time consuming analyses, we need to have a ballpark idea of what the numbers are likely to be. In this module participants will learn the importance of along with the basics of how to do "back of the envelope calculations"

We know from studies of real world behavior that we are subject to bounded rationality — we rarely have all the information we'd like, the time or techniques to fully analyze the information we have, the luxury of complete rationality. But we this does not give us an excuse to put our heads in the sand or just to "wing it." Back of the envelope (BOTE) or Fermi calculations are a solution to this problem. They are not a natural talent, they are a learned skill.

Ultimately, this topic is about making optimal use of the time and information available to produce the best possible guestimate.

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Organizational consultant Edward deBono developed a playful mechanism for group collaboration and meetings that involves the idea that there are six different hats one can wear when working with others. Sometimes we are in the mode of clarifying what we are doing - managing ourselves in the meeting; sometimes we need to surface some information, get the facts; sometimes we are expressing feelings; sometimes we need to be logical and analytical; sometimes we cheerlead; and sometimes we provoke and encourage investigation. The six hats method encourages self-consciousness about each of these functions. In this workshop we'll learn to recognize them and to employ the "hats" to structure meetings and interactions within meetings to achieve big productivity gains and reduce the amount of time wasted in meetings.

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Everywhere you turn people are talking about the age of big data. When we hear the words Google, Facebook, and NSA we think about how much of our "personal" information they have, what they are doing with it, and, (perhaps) what we can do about it. Is it possible to design a system where people have enough control over who can see and how they can use personal data that sharing would be maximized and abuse minimized? A system that provides confidence that people are who they say they are and that they will do with your data only what you allow them to do?
This workshop will introduce participants to the issues and vocabulary of "big privacy" through a review of the history of online identity schemas and exploration of some of the possibilities associated with a system currently being developed by an international collaboration of private and public partners.

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Autodesk's 123D Circuits application is a web-based breadboard editor with realtime circuit simulation.
You can design circuits, draw schematics, create circuit boards, and all of it collaboratively.
This workshop will introduce students to the circuit editor and simulator.

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Modern tools make it easy for any fool to create a data visualization and many of them do. In this workshop we will introduce principles of visualization that define good and bad graphic design of quantitative charts. Participants will acquire a set of principles with which to assess the quality of visualization, a list of common errors to avoid and the capacity to see through frequently used techniques of chart deception.

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People spend years studying electronics and circuits. Are we insane for thinking you can learn anything meaningful in a single concentrated session? Perhaps, but we'll try, one step at a time.. In this hands-on workshop we will introduce the basics of DC circuits. Topics will include voltage, current, and resistance, measuring with a multi-meter, batteries, simple light-bulb circuit, Ohm's law, Kirchoff's law, parallel vs. series circuits, five simple circuits.

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A computer numerical control (CNC) device is a machine tool (usually this means a machine that cuts or shapes material such as metal, wood, or plastic) via commands and measurements stored in digital form instead of guiding the tool by hand. "Mill" is a generic term for a machine that can remove material in along two or more dimensions. They are pretty cool. They are pretty expensive. One could buy one, but why not try to make one? In this project we will assemble a team that will explore existing DIY CNC mill projects and then either select one to replicate or come up with a new design that combines what we learn from existing projects. This is intended to be a "learn as you go" project so no particular prior experience or skill is assumed.

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If a tree falls in the forest and two people hear it, do they hear the same thing? This session will introduce participants to how the mind interacts, via our aural sensory apparatus and the devices we use to record and reproduce it, with sound to produce our individual experience of sound. We will learn a thing or two about microphones, speakers, physiology, physics, and the brain.

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Drones have a bright future in our society. They can deliver packages, assist in emergency services, conserve valuable natural resources, and much more. However, "drones" and "art" aren't often mentioned in the same sentence. We believe they go hand-in-hand.

The workshop led by a USC startup, NVdrones, will introduce students to the world of drones by providing hands-on experience with building an actual drone as well as an open casting call to collaborate on a drone art project. The project will be an integration of art, technology, and hands-on design work.

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Since Technology, Venture, and Communication are very lightly represented in the first year curriculum this popUp will serve as a chance for students to get a show and tell overview of what each emphasis feels like through brief presentations in the Ignite Pecha Kucha or Spark style on each of the courses in upper year curriculum. In future years we might have students in the class create a 5 minute piece on each course.

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A crucial step in the innovation process is the assessment of the problem and a crucial step in the assessment of the problem is listening to people. But listening does not always mean just hearing what people say. We also want to observe what people actually do with the end goal of trying to understand how they think and how they feel. Some of the techniques we use to do this are borrowed from anthropology. In this workshop we will learn how three of these work: free listing, pile sorting, and triad tests.

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Tips and tricks and exhortations and admonitions that will make you fly Word and Excel like a serious pro.

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"User study" refers to research about how people interact with a product or service. The data may be about attitudes, emotional responses, cognition, or behaviors. The research process can range from field studies, interviews, and focus groups to eyeball and click tracking.

In this session we'll learn about user study process in general with a focus on how it has been used in connection with specific products.

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d3 (data driven documents) is an awesome javascript library for creating amazing interactive graphics (you've seen them on NYT online, Guardian online, etc. - click here for examples). If you know basic javascript, you are ready to learn D3. We will focus on understanding the logic of a d3 visualization, how to adapt existing visualizations to new data, and how to create basic visualizations from scratch.

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You never know when won't have a key and you need to get into a box or door that has a lock on it.* Even as things move toward card swipes (big brother watching your every coming and going), good old locks and keys will be around for a while. Lock picking is a serious skill that takes a long time to get really good at, but you can develop beginner level competence pretty quickly. Plus, it's cool to understand how locks work. In this workshop we will learn how to use lock pick tools to open the most basic kind of pin tumbler lock.

* But seriously, we do this for scientific reasons only and we will ask you to pledge never to use your knowledge of lock picking to open a lock that does not belong to you. They call that crime.

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Assuming a tiny bit of familiarity with circuits, we will introduce participants to the concepts of resistance, voltage, and current, the units in which these are measured and how to use a simple digital multimeter to measure them.
We will then apply these to measurements on simple circuits. We may also introduce 123DCircuits as an online tool that includes a simulated DMM.

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Design thinking is (hopefully) not just about creating consumer products and experiences and works of art. The social value of design thinking also includes the claim that it can contribute to the solution of real world problems. In recent years advocates of design thinking have argued (and demonstrated) its value in tackling such problems, but this idea has its critics too. In this module we will explore the two sides of the conversation with a look at several concrete examples and then run a mini design charrette focused on a problem like those in the examples.

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Intelligent agent modeling is a technique for simulating systems of autonomous agents. Applications run the gamut from complex non-linear systems to graphical simulations to art and music. In this workshop we will introduce the NetLogo simulation environment, a tool that is simple enough for school children to learn but powerful enough to do real science. Students will learn some basic parallel programming skills along the way.

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Law is often a feature of the world that we experience the same way a goldfish experiences the water in its bowl; it's all around us but we take it for granted. Most of us don't think about law or legal systems or legal institutions as something that might be consciously designed. But that's wrong. In this workshop we will collaborate with students from the Legal Innovation Lab at USC's Gould School of Law to learn what legal innovation is all about and to explore partnerships between workshop participants and law students who are working in the LIL.

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One motto of the maker movement is "It ain't broke, take it apart and fix it." Another, often seen on T-shirts, is "I void warranties" (by taking the back off of things). In this workshop we will learn to and learn by taking common everyday objects apart. We'll strip them down carefully, learning how they work along the way and preserving the parts for who knows what next project. Objects we'll work on may include an ink jet printer, a computer keyboard, a watch or alarm clock, a hair dryer, blender, headphones, lamp, and camera. And so many more. We will keep a special eye out for usable components like motors, gears, switches, and the like.

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An oscilloscope is an electronic instrument that displays how a signal voltage varies over time as a two-dimensional plot of voltage (vertical) vs. time (horizontal). We will learn a thing or two about wave forms, frequency, and scale and how to use an oscilloscope to display signals, both simple voltage pulses and transduced sound signals. We won't be experts after just one session, but the door will be open and we will point the way toward next steps.

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For engineers, architects, artists, and designers intimate familiarity with the intricacies of the materials they work with is essential. Acquiring this knowledge means learning a lot of chemistry and physics and spending a lot of time around the materials themselves and people who know them. In this workshop we will introduce the participants to the many faces of a few materials we take for granted: metals, plastics, wood, and paper. We will talk about the properties that give rise to the variations in each of these, some of the science behind these properties, and the implications of these properties for working with these materials. Insofar as one can spend a lifetime getting to know just one of these, we will necessarily only scratch the surface, so to speak, but hopefully the experience will be eye-opening and motivate further exploration.

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What does "open source" really mean? How does Wikipedia work? What is a creative commons license? What kind of attribution do you need to give for various kinds of borrowings? How can you make it clear to people that you want them to use your stuff? How do libraries/communities like Autodesk and Thingiverse work? Why would you want to open source YOUR stuff? What do you need to do to do that?

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Geographic Information Systems are digital mapping platforms. OpenStreetMap is the Wikipedia of geographic information - a crowdsourced, world-wide map coverage that competes with google maps and similar products. In this popUp you'll get an introduction to OSM, learn how map tiles work, how to edit/contribute to the OSM project, and how to use Leaflet to deploy OSM maps in web applications.

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Processing is a programming language and development environment associated with the promotion of software literacy within the visual arts and visual literacy within technology. Initially created to serve as a software sketchbook and to teach computer programming fundamentals within a visual context, Processing evolved into a development tool for professionals and hobbyists. It is used by artists and designers to create visualizations and by hobbyists and engineers to program microcontrollers like the Arduino.

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Basic how-to and dos and don'ts for resumes and cover letters, and interview hints.

Presented by the USC Office of Career Services

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What is a robot? How do I build one? Do I need to be a hardware and software genius? In this workshop we will define some terms, talk a little about this history of robotics and cybernetics, see some cool images and videos, and then set about the task of building a simple robot from a kit. The learning goal of this workshop is simple: to crack open the door on robotics with hopes that some of the participants will decide to open it the rest of the way and learn some more.

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Handshakes, wine, forks, introductions, small talk. How to hold your own in unfamiliar social environments. How to order in a fine restaurant. Answering the phone, composing an email, sending a thank you note. This workshop has as its primary goal "cultivation" : raising your awareness and teaching you the kinds of skills you need for making good etiquette second nature.

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Awash in technology it's easy to overlook sewing as a art/craft/technique. In this popUp we will learn by doing - a quick tour that will run from threading a needle to cutting fabric to sewing a seam to how one visualizes a garment or object to be sewn from scratch. We won't be able to do much more than scratch the surface but by the end of the workshop you'll be well on your way to knowing your way around a sewing machine and learning more.

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Soldering is a necessary skill in the geek repertoire. It's neither conceptually hard nor dextrously challenging but a few hands on tips can make a big difference. In this workshop we'll learn about tools, materials, and safety, and how to solder a variety of components without damaging them or otherwise making a mess.
Or burning a hole through the table or a hand.

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One of the most important, but most invisible, components of a lot of innovation (when we understand that to mean making a new idea into a "going concern") is SOURCING: finding entities that can produce the parts you need or put together the parts you have found. The concept is related to a number of ideas that float around in our ecosystem - open-source, crowd-source, single-source - but this popup will introduce students to how innovators go about finding part suppliers, fabricators, assemblers, etc.

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We will hone our 3d design and woodworking skills building a box for a speaker and then learn a little about how speakers work and how to install them in our box and then we'll learn to solder the connections and then we will learn a little circuit design and how to build a simple amplifier and install it in our speaker and then we will learn a little bit about sound generating circuits you can build with an Arduino and add one of these to our boxes and then …

Click here for poll on best time for first meeting

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Steelcase, founded in 1912, is the largest office furniture manufacturer in the world. The company produces furniture, architectural, and technology products for office, education, health care, and retail environments. Fortune Magazine recently named it one of its “World’s Most Admired Companies” in the Home Equipment and Furnishings industry sector. Its family of brands includes Steelcase, Coalesse, Designtex, details, PolyVision and turnstone. From 1996 to 2007 it held a majority stake in IDEO.

Their "WorkLife Centers" are environments in which they showcase the "human insights" they build into their products and where they "share those insights through discussion and exploration of diverse tools, solutions and services designed to help create an interconnected workplace." The LA Steelcase WorkLife Center is located in the AT&T Center at 1150 South Olive Street.

Suggested reading: Making Distance Disappear in 360 Magazine.

TBA

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There will be a pop up. For real. I'm not kidding. It will be about something. It will pop up. It will complement your classes. It will supplement your classes. It will wow. It will thrill. It will have a title. It will have a beginning. It will have a middle. It will be about something. It will have an end. For real. It will have a middle. It will pop up. It will supplement your classes. It will wow. It will have a title. It will have a beginning.I'm not kidding. There will be a pop up. It will have an end. It will complement your classes. It will thrill.

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It is easy to get discouraged when time management is talked about as an individual skill or even an moral virtue. In this we focus on time management as a practice rather than a trait and we emphasize both its individual and group/team aspects. We will try to impart a small handful of good practices but the the main take-away will be a sense of the the underlying issues and a feel for the wide variety of available tools and a healthy dose of skepticism about the idea that a tool will solve your time issues.
Prioritization, critical path, to do lists, check lists, Gantt Charts, PERT, Divide and Conquer, the Clockwork Muse, Automate, stepwise refinement

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Two Bit Circus lives at the intersection of technology and spectacle. They engineer entertainment that is imaginative and interactive, blurring the line between physical and digital playgrounds to create a new world of social amusement and learning. You may remember them as the sponsors of the S.T.E.A.M. Carnival in October.
The Two Bit Circus makerspace is located downtown near Union Station.

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Arduino is one of the most popular brands of microcontroller in use today. We will learn what a microcontroller is and what it does and what it means to build something with one and then we will work through several tutorials building various devices and writing simple programs to run them.
Some prior experience with circuits and coding helpful but not required.

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Many of us harbor a certain reverence for those who call themselves engineers, even if we are not sure what they do. If we stop and look, the first thing we notice is that engineers come in many flavors. What do they have in common? What habits of mind and styles of working constitute "engineer thinking"? In this session we will look at how engineers solve practical problems by exploring the limits of things.